I have written a Minecraft 1v1 plugin and now I want to include statistics. I want to have a point system where the player loses some of his points to the winner. Now I need a fair bill for the score, which does not make the upgrade too difficult and still rewards good players!
Does anyone have any idea how such a bill might look like? It could z.b. Winrate and the number of games played influence. Would be very grateful for help.
Uninstall Minecraft and the problem is already solved
I think you can calculate something like that, is the same as if you would coden you a complete plugin… Because that's the first rather a lot of work on code and superior. Therefore, just try. At some point you come to the goal with it, as it lets you calculate from us…
If I were to program such a plugin, I would make the points billing dependent on the one who has the least points.
If the opponent has at least 0 points then nothing can be deducted, but that would also mean that the opponent can't get anything with points, but the points are credited to the opponent with the 0 points without deductions, but then only the minimum number of points you get.
If, on the other hand, both opponents have points, then I would determine a fixed range (between 10-50 points), which you get when you win and the opponent who loses 40% -50% (in people with more than 1000 points, it would be 70% and for people with more than 1500 points 100%).
So if the winner gets 20 points, the loser would only lose 8 points on 40% deduction.
The lower deduction is to prevent you from descending less quickly at low points, but at many points also has a greater challenge and the competition is promoted.
This is just one example of how I would do that, but since I can't program, I would probably do it with MC Scoreboards.
But would not that mean that the points of all players together get bigger and bigger, because you get more than the other loses?
Somewhere the points have to come first and also you can make the deduction at higher score even bigger than the opponent gets. That definitely makes it more interesting. Especially since it is irrelevant how many points are available in total, because you can't pay so that they therefore have no economic value.
The total score of all the players together will continue to grow over time, but there are no sensible benefits for the players that you have several thousand points, as you can't buy from it, unless you make it to the currency, but what stupid would be