Is it possible to spawn 2 new spawns with one command in a tnt explosion?
Think with Execute…
/ execute if entity @e [type = explosion, distance = .100] run summon explosion @s run summon explosion @s
Should work… Just replace Hal Explosion with what Minecraft does, but wait, I'll shock you something else…
I don't think there's an entity called an explosion. Or something like that.
I think you have to target n TNT with fuse 1. See my answer.
Or do you have a better idea?
Yes, I just didn't know how to do it, but you are right I think…