Exploded arrows at Minecraft?

Pr
1

Would like to know how to make Exploded Arrows on Minecraft means:

that only the one who has the bow can shoot only Exploded Arrows and people with normal bow does not have who ne solution?

co

I mean, I programmed something like that with command blocks.

But it was something else:

Arrow drilling a hole:

/ execute @e [type = Arrow, score_Pfeil_min = 1, score_Pfeil = 1] ~ ~ ~ / summon Squid ~~~ {CustomName: "arrow", ActiveEffects: [{Id: 14, Amplifier: 0, ShowParticles: 0b, Duration: 2000000000}]}
/ scoreboard players add @e [type = Arrow] arrow 1 {inGround: 1b}
/ execute @e [type = Squid, name = arrow] ~ ~ ~ / fill ~ ~ -1 ~ ~ ~ -1 ~ air
/ execute @e [type = Arrow, score_Pfeil_min = 2] ~ ~ ~ / kill @e [r = 1, type = Squid]
/ execute @e [type = Arrow, score_Pfeil_min = 3] ~ ~ ~ / kill @e [r = 1]

A cluster bomb:

/ scoreboard players add @e [type = Squid, name = cluster] cluster 1
/ execute @e [type = PrimedTnt, name = cluster] ~ ~ ~ / kill @e [type = Squid, name = cluster, r = 1]
/ entitydata @e [type = squid, name = cluster] {ActiveEffects: [{Id: 14, Amplifier: 0, ShowParticles: 0b, Duration: 2000000000}], DropItem: 0b, Invulnerable: true, Motion: [0: 0.0 b, 1: 0.0b, 2: 0.0b]}
/ execute @e [type = squid, name = cluster, score_cluster_min = 1, score_cluster = 1] ~ ~ ~ setblock ~ ~ ~ tnt
/ entitydata @e [r = 0, type = PrimedTnt] {CustomName: "cluster"}
/ execute @e [type = PrimedTnt, name = cluster] ~ ~ + / summon PrimedTnt ~ ~ 1 ~ {Fuse: 60, ActiveEffects: [{Id: 14, Amplifier: 0, ShowParticles: 0b, Duration: 2000000000}]}

If that still works and if you combine that, all you have to do is change the player in some places and you have what you wanted.