I need help since I don't know how to solve the problem. I would like that if a player jumps down himself so that no other player is killed, that no player gets a kill what is currently happening. All players get a kill if someone jumps down
Here is the script:
on death of player:
add 1 to {tod.% player%}
if attacker isn't a player:
broadcast "{@p} & b% player% & 7 died"
else:
heal attacker
add 1 to {kill.% attacker%}
broadcast "{@p} & b% player% & 7 was killed by & b% attacker% & 7"
Who / what is then in the line after evaluation as% attacker%
broadcast "{@p} & b% player% & 7 was killed by & b% attacker% & 7"
And does this line come from everyone except the deceased player himself?
broadcast "{@p} & b% player% & 7 died"
Ergo: I'm just irritated by your "If / else" branch. Maybe you can describe in more detail when something is currently being spent.