Animals and mobs were on Minecraft Mod Server?

Ab
- in Mods
6

I have recently created a self-hosted minecraft modserver (Modpack Resonant Rise, about 230 mods). I have given the whole on my Pc 6gb ram, cpu is the i7 8700k and internet connection is 17Mbts. It also runs smoothly, however, castles mobs and animals around (faltering movement). My question is how can I fix this because I would like to run all this on a home server soon and would not like to have the problem on it.

Sn

But with Resonant Rise you've also been looking for a monster pack. Try with more ram for the server. Even if I can't imagine that. What does the CPU say when the server is running?

Ab

So RAM I can still give about 2gb but is still nochnicjtmal half busy and cpu is up to 90 percent loaded, but I have synonymous resonant rise even played on the server (would guess that the server so 40 percent claimed.
Also a question, I wanted to go to the home server, of course, not with the i7 8700k but rather dual x5670 on a server mainboard. Would that be of the performance so, theoretically still jmd. Per teamviewer on the server could gamble?

gl

Why 230 mods? And then you still wonder why everything is. That can simply be due to the mods. You do not need unnecessary mods.

Ab

As I said, it is liquid playable with 60fps, however, the animals and other npcs do not move in fluid movements, which is not necessarily crucial in a pure technikmodpack now. If I would consider the mods as unnecessary, I would not have chosen this modpack…

gl

I said that you do not need unnecessary mods, but that does not mean that the mods you have are unnecessary 😃

If the animals bother you, you can make / gamerule doMobSpawning false and type / kill @e [type =! Player] twice to make all animals and all items disappear from the animals (like meat)

However, if you want some animals, lorries, armor stands… Stay, then please write that then I will help you

gl

Maybe there are too many animals or you have built too much but I know mods need a lot of RAM