Minecraft hack client: always teleported back?

an
- in Servers
9

Made a client, and coded a kind of "carrot nuker" that breaks down all the finished carrots around me and runs forward. That works too, but:

Problem:

I'm being teleported back all the time. So I'm assuming I'm sending too many packets to the server?

Can you somehow calculate how many packets I can send without being teleported back? If yes how?

Or can you somehow prevent being teleported back? If yes how? Vlt with move packets?

To the packets:

For each dismantling, I send a look packet and a break packet.
I send the packets tick-wise, so every tick a few (I couldn't get it otherwise)
If I send 1 packet every tick, it is too slow.
If I send 4 every tick I will always be returned, but it would be perfect.
At 2-3 / tick I will be thrown back and forth. I would now like to prevent this.

Vi

You will be flagged because you have no surgery (probably). This is due to the anticheat

Pa

Yes is probably due to the AntiCheat

an

And what can I do about it?

How can I send a maximum number of packages without being flagged?

(Server has NCP as AntiCheat, if that helps)

an

I didn't ask what was wrong, but what I could do about it. -.

Pa

Nothing, if the server has NCP you can't do much about it except turn things down a bit

an

Sad.

au

NCP has very good movement checks (the best in the sector)

Otherwise you can have a look at the source code of hack clients, there's bound to be something

Vi

Don't hack at all and play legit, don't hack the client so obv, ask the server owner for surgery

Ph

Well "Anticheat" does not mean that because it lets everything through.
Check the anticheat code and see where the weaknesses are