We have the problem the gravel we place by World Edit or just Voxelsniper not fall down which is very annoying when building why that is?
That no block update takes place when placing? Is it with the / fill command?
With the / fill command and so I do not know myself
Watch out: you're looking at the block that sits at the corner, where you want to fill something (but the block must be in the area), write / fill "press tab three times with gaps there." then enter. You get an error message. Then to the opposite corner block, the command with the up-arrow again call, "three tabs with gaps in between." the block (in this case, gravel) and enter.
Syntax: / fill X1 Y2 Z3 X2 Y2 Z2 blockname (with you gravel) evt. State (not necessary in your case)
Just try it with the / fill command
Just watch this video:
Does it work now?
The whole with / fill would make no sense to constantly use and with this you can feel this only in box form and that's not the goal in building.
As I have just written above with / fill results in our case no sense that would be too cumbersome in the long run and feels only box shapes.
OK, too bad.
Where do you play? There are special plugins that aim to keep gravel, water, etc in the air. If it is not your own server, this would be a logical answer, since falling blocks are more performancelastiger. Or if not, which version of WorldEdit do you have?
Own construction server what you can finally think of.-.
O.O They are still trying to help you here. And I certainly will not suggest you to use // fill.
At least one who does not arrive directly with / fill.
Well, actually, I meant the WorldEdit variant x3. FAWE, it's a little different.
Often WorldGuard is important in that case, if you use it. If yes, try the 3 things:
* "/ stoplag -c"
* / rg flag (region name) build "
* Reinstall, yey.
WorldGuard we have as far as I do not know fraed worldedit FAWE yes