Minecraft new redstone items ideas?

Ta
38

I'm in the process of writing a redstone expansion datapack, adding quasi new redstone functionality blocks, such as: logical gates (AND / OR / XOR / …), pulse generator, signal extender, flip flop, …

Anyone have an idea or wish what Redstone stuff should be in the game?

Thanks in advance!

Minecraft new redstone items ideas
Ma

Things I always wanted…

Advanced Logic Block: In effect, a kind of small computer that triggers a signal under one condition (daytime, light level, time of last activation, signal from (several) specific pages, or another ALB) or activates another ALB. If in the end a block of many functions combined, makes your mod less cluttered, but brings a lot of possibilities with it.

Signal teleporter

A block that can teleport a signal from its position or a designated entry point to another point. This allows you to bypass the laying of redstone lines directly and simply send a signal to different blocks DIRECTLY.

Advanced Observer
An observer that can monitor any block in the chunk and, based on this, issue a redstone signal of any length and strength. Would also be a good function for the ALB.

Ta

Wow, thanks for the ideas!

Unfortunately, the Advanced Observer can only be implemented with very resource-intensive processes, so unfortunately this is not an option…

The Signal teleporter is an idea I've had before. I've even written a https://www.planetminecraft.com/...-4128040/… I've already partially realized in the Datapack (signal transmitter - sends the signal in one of the four main directions, wireless lever - activates the next receiver)

The Advanced Logic Block is very interesting. I could add something like that.

I'll let you know if I've tried a bit with it!

Ma

Would you have programmed this mod times earlier

El

There's already a lot in the area of Redstone logic… It will be hard to get out there…

Wireless Transmitter, simple Redstone shortcuts, clock, etc. There are already… However, some distributed on div mods… (XNet, Super Circiut Maker, and some others…)

Simple logic (AND, OR ect) but I would not do in each block, but vlt configurable. What I miss (and that could be all in one, for example) is the http://wiki.technicpack.net/Programmable_RedNet_Controller from MineFactoryReloadet… I liked that. In the successor "Industrial Foregoing" is as far as I know, no longer wandered. MFR seems also to lie fallow… Which could react alternatively on colored cables, simulate many logic circuits, was quite simply to configure and by linking of 16 internal circuits in a block over variables even very extensive… For example in the network1 two signals AND-linking in a variable, again two signals in the network2 AND-linking in a variable, and the two variables in the network3 OR-linking and output, or in another variable… That went per controller with 16 networks…

Ta

Wow thanks!

I'll definitely watch it!

El

Must take the 1.7.10er version, if YOU want to look at the RedNet controller (or watch Youtube). In the 1.10er I think I would not take over. Only a few basics of MFR…

Ta

So, now have all gates in a block, then you can choose what kind of gate that should be https://streamable.com/xgtn4

Stop then for today.

Ti

Things that I've always missed (games but rarely since 5 years, maybe one or the other has already been retrofitted in the game):

T-flip-flop / impulse switch (The RS gets you small, but the nerves T…)
Multiple signals can be transmitted together in one line
Vertical Redstone
Repeater without diode effect
Lever or rotary switch with more than 2 switch positions where each outputs a different signal strength
Redstone intersection without a junction
Leverage to see if he's on or off (with a Redstone torch as an ad is always fiddly, space-eating, not always possible or too ugly)
generally different colored red tone flares / signal lights
"Radio" transmission (was always with some server plugin a few years ago)
microprocessor ^^

Ta

Thank you!

I'll take a closer look tomorrow!

Ta

Well, they all thought it through:

I have already added a T-flip-flop
Several signals in one line? And how does one distinguish, which one picks up and sends? But interesting idea… Have a Redstone transmitter that sends the signal to a certain coordinate, is also something like that, right?
Vertical Redstone: Hard to realize in Vanilla, but that comes out the same as the Redstone channel
Repeater without diode effect? How should they work? If one side is on, the other also goes on and this in turn belpertert the other and so on, that would make a loop?
The rotary switch is interesting, I could take a look
Without a junction? That is, separate north / south-west / east inputs and outputs of a block? Hard in vanilla
That with the lever, there are now.
Colors heavy in vanilla
I already have radio transmission
Microprocessor: Interesting but difficult

Ta

Now have the first beta version of it ready, if you want, you can give it a try and give me feedback! https://ufile.io/wkr8k

Ta

Now have the first beta version of it ready, if you want, you can give it a try and give me feedback! https://ufile.io/wkr8k

Ta

Unfortunately, no mod, but a datapack.

Now have the first beta version of it ready, if you want, you can give it a try and give me feedback! https://ufile.io/wkr8k

Ti

Several signals in one line? And how does one distinguish, which one picks up and sends? But interesting idea… Have a Redstone transmitter that sends the signal to a certain coordinate, is also something like that, right?

The technical term in the right world is: multiplexer or demultiplexer.

Wherein the multiplexer could be a block having 3 inputs and 1 output. In the case of the demultiplexer, vice versa.

Repeater without diode effect? How should they work? If one side is on, the other also goes on and this in turn belpertert the other and so on, that would make a loop?

When the signal comes from the left, it re-outputs to the right

When a signal comes from the right, it is output more to the left.

Sense of the thing: Long Redstoneleitung without diodes in it.

Without a junction? That is, separate north / south-west / east inputs and outputs of a block? Hard in vanilla

Yes, exactly, so you do not have to build a bridge or tunnel for one of the signals

Microprocessor: Interesting but difficult

Thought more like this:

Very primitive assembly language. Rather like an old SPS (I was just not sure if you know a PLC). No great loops, RAM etc.

like this:

The microprocessor itself is a block.

There you can build additional blocks (modules with inputs and outputs).

The program will run exactly once as soon as it is triggered (redstone pulse on the main block), and set the outputs according to the inputs and the assembler logic.

Example of an and:

Read E1

And E2

Write A2

As variables you have e.g. 4 inputs, 4 flags (Boolean variables), 4 outputs or whatever else you can do with your processor in block form.

That's enough for Minecraft, because it's quite limited anyway. Of course, the "programming language" also consists of blocks that you probably want. Can still push around with Pistons to influence the program flow:-)

Something like that (of course with other blocks and not Cobblestone etc ^^)

Ma

Anything that I have to consider during installation?
Version? Folder in which I have to pull it?

Ta

That's just a world.

But 1.13.1 min

Ma

Got it, I try it out.

Ta

Ok, cool

I already knew what a multiplexer is, but thanks. Joa, it would not be an idea, but how do you say which channel that should be?
Unfortunately, nodes in vanilla are impossible to realize, but the transmitters also make it superfluous
Mirko processor, I could do so, so would be a gate that can be converted into different gates by placing blocks

I'll try!

Ti

Have tried it. Everything seems to work reasonably:-)

Only The Gates, which I've tested more intensively, sometimes have big quirks (I have not let it take off, except for NOT each to dismiss the Redstoneleitungen and each side with a lever to equip):

AND: Everything was ok here.

NOT: Mindless, a cobblestone with a redstone torch on it does the same thing. PS: Not always has one entrance. A corresponding XOR, NAND or NOR would have the same functionality.

NAND: All well, too, all at once, where it stopped working in phases.

NOR: all good, but also unnecessary: Block with Redstone torch on it is already a NOR.

XOR: I got broken when I connected more inputs. Since then it does not work anymore. Had some problems before. Apparently limited to 2 entrances.

XNOR: Missing in your example world. Not there?

Ti

PS: Your gates are broken when moved with pistons.

Ma

So I really like everything up to date!
With the Redstone delayer, it would be nice if he does not need an input signal for a fixed time but can also delay short, fast signals.
The FlipFlop spins something with me or I'm just too stupid.

At the message sender, the baby cow you used is popped out. Yikes. ^^ You should use holograms or issue the AI of the animal c:
Especially if you stand on or on the block.

As far as the structure block is concerned, I'm probably too stupid, but the input field for the names does not work.

But as I said so far, it's great. I'm trying a few circuits around it c: Thanks for this test world.

Ta

So, sorry, that I could not answer.

Yes, the Armor Stand in the block checks to see if the block in it is unchanged, as soon as it's changed, it must have been dismantled and it clears itself… I gotta look

Unfortunately, I can't answer the rest for you, I'll write to you tomorrow, do not have time.

Ta

Thanks for trying!

The delayer turns off as soon as it loses the signal at the entrance? Thanks, that should not be so.

Flip flop turns on, as soon as he gets a signal, turns off as soon as he gets one more, with me that goes…

The message sener sends the name of the cow as a message in the chat, so you can change the name (with a name tag) pops up, that's intentional. You just have to pump the block and he'll tell you the message. The cow already has NoAi by the way, that's all intent.

Structure block: You have to do that with the block configurator, the carrot-on-a-stick

Or have not you done what's written on the signs? That could explain it. That would have spared some misunderstandings. You have to enter / function r: give, then you get all the items, including the carrot-on-a-stick. If you right-click next to a block, you can set the blocks more precisely.

Ti

By running multiplexer and demultiplexer synchronously (if multiplexer is going through channel 2, the demultiplexer should pass the received signal on channel 2)

El

That with the different channels of the transfer is separated with other mods by color. You can usually switch the connections with a wrench between 16 colors (red, yellow, blue ect). And everything that is yellow, then the same channel… But then have their own cable for the Redstoneübertragung (which then partially work without range limit of 15 blocks ).

I have not tested yet. I do not know if I'll come the next days. (Family outings, colds, etc.) But let's see, as I get time, also feedback from me. Whereby already here by Franky well tested was…

Ma

I do not know much about Minecraft modding. But could not you read the string from the name of the item? And then send that? That should cause less problems, right?

I had clicked on all the items and also with the Carrot-on-A-Stick. ^^

Ta

I can only read the names of items one thinks in 1.14. That works here with commands, not with mods, so I have to confine myself to the Vanilla Minecraft functions.

What kind of item do you mean? I do not quite understand that, do you mean that you just have to click on the block on the right, not on the cow? Unfortunately, I can't do that

After using the carrot, did it work?

in many blocks, you should not press directly on it, but slightly off. So you do not open the interface. When you look at all the armor stands you get when you type in the command, you can also see that in the item descriptions, what you can change through the configurator

Ta

Alright now.

NOT & NOR: I know, but I added it because I can.

NAND: Ok, what did not work anymore? After you did something? A NAND is on, if it is min. Gives a signal that is off, right? With me that goes…

XOR: Yeah, I did not know what the truth table looks like if there were more than 2 …

I have not done XNOR yet, but I still can. That's 1 if 1 ^ 1 or 0 ^ 0?

Ta

Yes, but how should the multiplexer know from where it should take the signal of the different channels? From the different sides of the block? And the demultiplexer, which one can then adjust manually, which signal outputs? Ok, can I try, but have you ever tried the signal-sender? You can tell where the signal should go (in which direction or coordinate). That almost replaces the Mux and DeMux, right?

I'm writing a tutorial on how to use them: https://docs.google.com/...sp=sharing

Can you take a look!

Ma

Sorry that does not work with mods kills me somehow still

Ta

All good.

Ti

The NAND just quit and stopped serving. Got it all down and hooked up as originally via Redstone, but it did not work anymore.

Because of the XORs:

A = (E1 xor E2) xor E3 = E1 xor E2 = xor E3

XNor = XOr with negated output.

Ta

Can you be a bit more specific? What did you do before with the NAND? Did you mine it or move it with the piston? Then it broke. Stand up close, then you'll see if the name of the item is still being updated. Have you ever tried to relocate it?

Ti

I had actually operated only with the existing levers. Neither dismantled nor built. Then I tried to reconnect it.

I do not have the world anymore. I can't check if there's something displayed.

Ma

Thanks for your datapack ^^

Mi

Rotary switch goes with an Item Frame, behind a Comperator, and then simply turn the item.

Ta

I could do that with commands, without a comparator, but then you can't automatically change that… Anyway, all right

Gu

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