I want to know how the command: / scoreboard Players test #elev elev1 0
called. I guess I have to do it somehow with the execute command
/ execute if entity @a [name = elev, scores = {Elev = 1}] run…
#Elev doesn't work as a name so I took Elev.
This command now tests whether an elev has 1 point in elev.
Where I wrote that… You can write a command to be executed when elev reaches a point in elev.
If you have any questions just write.
Execute if score #elev elev1 matches 0
That is not the exact translation. The command does not test for an entity but for a self-defined counter, which is marked with the #. And above all, he does not test whether the scoreboad elev 1 should be, but whether the scoreboad elev1 should be 0
Could you be trying to rewrite Thejocrafts Lift from Redstone World?
No sorry I don't know.
Yes, I installed the lift in my world. Only with this command did it fail
Does it work now?
Perfect
I used to be very angry and only played in 1.12.2. But in the newer versions the Commans are already explained in the game and are also easier if you look through them