I have already asked a question, and the following text was originally intended as an addendum to this question, but the text has become too long.
How can there still be so many bugs, glitches, and inconveniences in such a successful game after so many years?
Some examples:
-Items sometimes duplicate in the hotbar if you use them too quickly and quickly switch between items in the hotbar.
-The bow has a noticeable delay when shooting arrows. I've died so many times in PvP situations because it made me unable to aim my bow accurately. The same is true, to a not quite so great extent, of ender pearls, snowballs, and eggs.
-If you stand too close to blocks, they will not be placed.
-If I run away from an opponent and he hits me while I'm, I'm not gaining any distance because the recoil is not calculated in relation to my running speed.
-The Ender pearls fly far too slowly and at a far too low angle. Admittedly, this does not have to be unintentional, but it is extremely unsuitable for PvP, as you can hardly save yourself with an EP if you fell down or want to teleport quickly to a distant island.
-You can hardly reduce knockback by sneaking or running in the opposite direction.
- Selecting an item too quickly and then replacing it with another in the inventory means that it can't be changed back for a short moment.
-If you have selected the box at the end of an item row (e.g. On the far left) in the inventory, you can't go to the other side (in this example on the left control pad) by clicking on it (in this example on the far right), which console players do Sometimes it takes a lot of time.
-The inventory and chests can sometimes no longer be opened. Today I found out again in a round of survival games why I had to leave them. Leaving the server and rejoining it helps me here.
-The cursor speed is not always constant. It's only a minor thing, but it has also led to many deaths for me and something like that shouldn't be an issue with regard to feasibility from a technical point of view.
-If I open a chest and move the cursor too quickly, the start box on which the cursor is located is no longer in the top left, but mostly in the bottom center.
-If I open the inventory and press the button with which armor items are removed too quickly, I often accidentally take off my helmet because the item box is still on the helmet for the first milliseconds before it appears in the inventory in the top left.
-The running animation of the legs is disproportionately slow when jumping. It's just a minor thing, but here, too, it puzzles me how something so obvious hasn't been fixed for years.
The Bedrock edition is not the best version and very buggy. But more and more bugs are fixed with each update.
L. G. DasMC
I've been playing the Switch version of the Bedrock Edition since it was released. Before that, I played Minecraft: Nintendo Switch Edition, which ran a lot better.
Personally, it is a mystery to me how such a successful game from a now so large development studio still has so many bugs, glitches and inconveniences after so many years of development. I can't be the only one among millions of players who notice such obvious and extremely annoying defects?! Or does that have anything to do with my switch? In terms of software and hardware, everything is up to date. Without wanting to exaggerate: The version feels, in my opinion, like a cracked Minecraft version or an alpha version of a Minecraft clone from an indie developer studio. I've played many Minecraft clones from unknown development studios, including Cube Life: Island Survival, CubeCreator 3D, Discovery, and Stone Shire, and each one ran worlds better than Minecraft Bedrock on Switch.
If there were a few small bugs that didn't affect the gameplay on a large scale, I could still understand it somewhere, but the Bedrock Edition is almost unplayable for me as a PvP player due to this sheer amount of annoying bugs.
My irrelevant theory, why the version runs so terribly: The Bedrock Edition is based on an engine that is now almost 10 years old, which was never even remotely designed to run smoothly on PCs or consoles. To this day, the version is based on an engine that is designed for casual smartphone players who occasionally play for a few minutes in the toilet. It was never intended that you can play PvP accurately, as with the Java version, where milliseconds and high precision are often important.