Image size help a brain teaser?

ry
- in Textures
10

I have a problem right now. I want to use this image here for a texture pack in minecraft (intrinsically irrelevant). The following: I want to divide the picture into 10 parts, but in such a way that a part is always added, starting from the outside. The whole should take place in the form of a frame. So I want to make 10 frames out of this (square, 720x720 resolution) image. So that there's always a frame and in the end the whole picture is there. My question is, what width should I set for which "frame"? The set pixels should always stay the same, a tenth thanks to the geniuses out there.

PS: Is there a plugin with which I can make such frames?

And hopefully that fits with the picture OwO

Edit: The picture here is 1920 x 1080, I cut it out in paint. But for me in paint it is 720 by 720: D

Image size help a brain teaser
aw

A man of culture

Ma

Delicious

Fa

2 rows with 5 rows each 72 * 72?

ry

So the whole picture is 720 by 720, but I need the whole in 10 frames. But since they are getting bigger from the inside out, the width is always different. But I can't figure out how I calculate it with the corners, etc

Fa

What item is it for?

ry

For the picture up there, which is 1920 x 1080 but cut it out and put it in paint ists 720 by 720 … So I accidentally uploaded a picture with a higher resolution, but it's square…

Fa

Mine for which block it is, then you can look at yt like others did. It's about mc

ry

Oh it's about the breakdown animation. There are a total of 10 parts, and I want to do it so that the picture expands over time

Fa

Oh look at yt I can help you there

fo

What width should I set for which "frame"?

If I understand the task correctly, the thickness of all frames should be a uniform 36px. The innermost "frame" would not be one, but a square with 72x72px edge length.

From the inside out, the second frame would then have external dimensions of (72 + 72) x (72 + 72) or 144x144px and internal dimensions of 72x72px.
The third then (144 + 72) x (144 + 72) or 216x216px and internal dimensions of 144x144px.

And so on. How you do that depends on your program. You should be able to specify coordinates for the selection of the individual frames, otherwise you have to work by eye.