The day before yesterday everything was still super no laggs anything. And yesterday I start the game and it loads in half and then crashes, sometimes I even come in but then it just crashes a bit delayed… In any case, the normal version just comes up until it starts and then: 15: 38: 37.762
Backend library: LWJGL version 3.2.2 build 10
15: 38: 40,603
Narrator library for x64 successfully loaded
15: 38: 40.685
Reloading ResourceManager: Default
15: 38: 41,049
OpenGL debug message, id = 1283, source = API, type = ERROR, severity = HIGH, message = GL_INVALID_OPERATION error generated. Render buffer not bound.
15: 38: 41,086
OpenGL debug message, id = 1283, source = API, type = ERROR, severity = HIGH, message = GL_INVALID_OPERATION error generated.
the system then spams the error through in milliseconds and I have no plan for what to do xD
This is probably due to the texture pack
I have one more thing
https://bugs.mojang.com/.../MC-134137
If you having razer central and gamecaster started, the game crash… So stop GameCaster of razer central and you can play to MC after