Slow Minecraft Random Tick Speed?

Al
- in Plugins
13

I would like that with our Minecraft server, wheat is only finished once per real day. How do I best adjust? So this applies to all plants in the game, everything on fields, trees and animal children should be slow. How do I best set that, plugins are also possible to achieve the goal. Animals per se, but it is best to move as always. The server runs on PaperSpigot 1.15.2

Le

Does not work with / gamerule randomtickspeed (number)

gl

With / gamerule there must always be a true or false after the gamerule, i.e. No number.

Al

But what value does it have to be? And RandomTickSpeed, I think it also works with animals, but that would be somehow manageable. So that animals rarely move would be manageable.

Le

Not at randomtickspeed. Check it out yourself

Le

The default is 3 you can go to 2 if you want slower or 1 if you want to go faster than 3

En

The standard tick speed is 3 I think, if you want to slow down you have to specify 1 or 2, what you choose you have to test

Le

Thank you for writing what i wrote kappa

En

Sorry, I don't know why I didn't see it

Le

No problem. Kiss goes out and now have fun playing

an

It's not that easy with randomTickSpeed, because you can only set it down to 1. Crops then take 2 hours instead of 40 minutes to finish - which is probably not long enough for you. You could always set the speed to 0, and then to 1 every 23 minutes for 1 minute. This is possible with 2 command blocks and a special

"gamerule randomTickSpeed 0" is the command. In addition, randomTickSpeed has no influence on the growth of baby animals. This is not accidental but always the same.

I found the plugin here:

https://www.spigotmc.org/...wth.49535/

an

Edit, the clock probably doesn't work in 1.15. Use this instead:

Ki

If you enter the command / gamerule randomtickspeed you see the current value which is 3 by default i think the smaller the number it is slower, the larger it is faster

Ki

Randomtickspeed is an exception