How to disable mipmaps in Blender 2.8?

Se
- in Skins
7

I have recently downloaded the program Blender version 2.8 and now trying to create a Minecraft animation. I have already managed to build a figure and make a skin on it, but this is unfortunately displayed very blurred. In various YouTube videos (unfortunately all older versions), so-called "Mipmaps" are disabled and the skin is displayed sharply. So my question: Where can I find this setting in Blender 2.8?

If it helps you, I work with a Ryzen 5 2600x and a RX590.

gr
4

Mipmaps are no longer in blender 2.8 because the internal render has been removed.

Now you have to go into the shading tab and switch from linear to closest at the texture node

Se
2

Thank you, it worked!

Gu
2

I'm new to Blender 2.8 so I don't know where the "Texture Node" is, please tell me!

Gu
2

You have to click on the object then go down to material properties(the beach ball looking icon), click on it and create a new material when you create a new material go to base color and click the butten beside it and then open your texture.

Gu

You are life saver! Thank you:>

Gu

I just started today. Where is the new material option? (I know, the questions are getting dumber and dumber, Im sorry)

Gu

wait what texture