Blender: Minecraft shader textures are not displayed correctly?

Ja
- in Worlds
3

I want to import a world into Blender for a thumbnail. I use the engine cycle. However, as soon as I choose textures (shaders), my PC renders for a long time and in the end countless pixels are missing. How can I fix this?

Blender: Minecraft shader textures are not displayed correctly
Hu

Not at all, your shader is simply not compatible with the engine

Ja

Do you know a shader that is compatible?

Hu

No, unfortunately not