Public class ChakraTest {
public class ChakraTest {
static int Chakra = 1000;
public static ResourceLocation texture = new ResourceLocation ("dna: textures / gui / chakrabar1000.png");
@SubscribeEvent
public void onRenderGameOverlay (RenderGameOverlayEvent event)
{
Minecraft mc = Minecraft.getMinecraft ();
ScaledResolution scaled = new ScaledResolution (mc, mc.displayWidth, mc.displayHeight);
if (! Mc.thePlayer.capabilities.isCreativeMode)
{
if (chakra> = 1000)
{
. Minecraft.getMinecraft () renderEngine.bindTexture (texture);
int posX = scaled.getScaledWidth () -48;
int posY = scaled.getScaledHeight () / 2 + 12;
mc.ingameGUI.drawTexturedModalRect (posX, posY, 0, 0, 200, 80); }
}
}
}
Does anybody know what I'm doing wrong?
So you're just trying to program Minecraft right?
I'm programming a mod