Minecraft Custom Model, X-Ray Bug?

bi
- in Textures
2

I experience an X-Ray bug under the block ingame. Now my research has shown that so-called culling must be activated?

Now I had already changed the block to glass or a fence, hoping that it would help… But nothing. Well, my question is "culling" active here and if not how and where do I activate it?

45}, "faces": {"down": {"uv": [5.214763,14.64804,9.214764,15.64804], "texture": "# 1"}, "up": {"uv": [8.5,2 , 12.5,1], "texture": "# 1"}, "north": {"uv": [7,4.5,11,5.5], "texture": "# 0"}, "south": { "uv": [5,5,9,6], "texture": "# 0"}, "west": {"uv": [0.5,4.5,1.5,5.5], "texture": "# 0 "}," east ": {" uv ": [14.64804,4.5,15.64804,5.5]," texture ":" # 0 "}}}, {" __ comment ":" Element "," from ": [3.5, 6,7.5], "to": [6.5,10.5,8.5], "rotation": {"origin": [8.5,8,13], "axis": "y", "angle"

Hu

So normally this works without any settings, you can also use composter, flasks and leaves for Xray. (PS: the XRay is not a bug, but a glitch)

bi

I just don't want it. Do you know how to get rid of it?