Minecraft 1.16.210 on Android and Windows 10?

Hu
14

I have a little problem. I use Minecraft on the Android smartphone (version 1.16.210) and on the computer (also version 1.16.210), and today I downloaded the current Java version 1.16.5 from the Minecraft website. The strange thing is that with an identical seed (-1305739076) I have identical cards on the two 1.16.210 versions (which I think is great) but with the version installed today a completely different card appears under the same seed and even the starting point is a whole other, also in terms of the coordinates.

I now have two questions:

1. Which version matches the Android version so exactly that the map, the starting points and everything else in terms of natural details match exactly on my computer and my mobile phone?

2. Is there a map viewer for this version, as a precaution for the Android version? I've been looking practically stupid to find a jungle. There are viewers like that of https://www.chunkbase.com/apps/seed-map#-1305739076 and that of http://mineatlas.com/?levelName=-1305739076&seed=-1305739076&mapCentreX=381&mapCentreY=85&mapZoom=18&pos=&Player=true&Spawn=true&Likely+Villages=true&Ocean+Monuments=true&Jungle+Temples=true&Desert+Temples=true&Witch+Huts=false&Slime+Chunks=true, but neither help me in any way.

I hope someone knows it well enough to be of real help to me.

Fo

To 2. https://play.google.com/...ktopograph

is great, can reset chunks, edit entity data, player data and something like chests. Everything your heart desires

Hu

That sounds great in theory. In practice I have created a world in the MCPE 1.16.210 and when starting Blocktograph the following is displayed:

No worlds?!

PocktInvEditor could not find any worlds that were created with the Minecraft PE full version [,].

This program is there to change [and] edit [] worlds which were created with the Minecraft PE full version.

The introductions mentioned in the square brackets are mine because I do not want to accept the errors contained in the message.

Perhaps the problem is that the world was stored in the application, not externally. I tried to save them externally instead, but it didn't work. And since I paid for the MCPE as a user, it would be really bold if it wasn't a full version.

Hu

Okay, I have now found a way how I can save the worlds externally. Unfortunately, I can't relocate the worlds started in "Application" to "external", which means that I have to start all over again.

I have now gone through everything so far that I have PocketInvEditor Pro, so I can influence the chests, at least in theory, but the inserted items are not displayed in the game. How can you save the changes in the PocktInvEditor so that they are accepted in Minecraft?

Fo

If you with e.g. Total Commander extracts the app, you can move the folders from Worlds from the Apk to the games / com.mojang / worlds folder

Hu

What would I get if I moved it to a website? I want to apply the changes in the worlds saved externally on my mobile phone (in such a way that Minecraft accepts the changes) and not to save it on a website.

Fo

Website?

Fo

You extract your worlds from the app and copy them to the external world folder

Hu

Okay, how is that supposed to work with the editor? In the main folder, where I can see the world overview, that doesn't work. In the folder of a world where I see the folders "Editing inventory", "Miscellaneous" and so on, this does not work either. For example, if I'm in the "Inventory", there's a pop-up menu in the top right with the options "Add an empty slot", "Export loadout", "Import loadout", Clear inventory "," Edit armor "and" Repair all ". So there's nothing about extract.

And as already mentioned, I started the worlds again and this time immediately to external by setting external in Settings> Profile> Storage location, i.e. Saved in the relevant folder. The changes will still not be accepted by Minecraft. Saving in the external folder only allows the editor to have access to the worlds, but apparently he still can't save, for whatever reason.

Fo

I've somehow lost the overview now… So in theory, your worlds are somewhere in the Minecraft app. So if you extract that, you should theoretically be able to find the world. I don't know what else…

Hu

To create the new worlds with the same seed, I set the location in Minecraft to External before starting the worlds in the profile. Only then does the PocketInvEditor have access to the respective worlds (one on creative for exploration and one on survival to play).
I added a tropical tree seedling to the player's inventory and to the starter box. When you went back to the corresponding inventory, it said that it had been saved. After closing the editor, restarting Minecraft and starting the relevant map, the tropical tree saplings were not contained in the player's inventory or in the starter box. Even multiple attempts were of no use. After restarting the editor, the inventories (i.e. Player inventory and that of the start box) still had the number 1, but instead of 6 and 3 for tropical tree seedling, there was 0 and 0, i.e. Air. So either the editor isn't really able to make the changes, or Minecraft won't accept these changes for whatever reason.

Hu

I could record a video, upload it to my YouTube channel and you write me either here or under the video linked here, what I have to do differently so that it works with the change.

Hu

Great. Thank you for the video link. The problem was that I didn't get the program at the Playstore, but instead was recommended the PocketInvEditor. In itself it worked with your instructions, even if Android had concerns when I downloaded the app from the browser, I just have to find out what the Minecraft name is for the tropical tree sapling, but the biggest problem is over and done with I can safely forget the PocketInvEditor. The only annoying thing about the latter is that I missed a whopping 2.89 euro for the Pro version.

I just tried this with different things. With Diamand it worked the same way as in your video, with a potato as well, only with a tropical tree seedling it somehow didn't work. I have saved it with the name as it is written for https://minecraft.fandom.com/de/wiki/Setzling (see right under Setzling ID-Name Ausklappen), i.e. Accordingly minecraft: jungle_sapling, but that was not accepted in Minecraft for whatever reason. Presumably I'll still look for the jungle on the scout app (I've finally found a page where I've found a jungle on the map) and put a corresponding sapling in my inventory to find out what it's actually called.

Hu

The funny thing is that jungle_sapling doesn't work, when I received a tropical tree sapling dismantled in the game, it was just called sapling. When I then filled the inventory with individual seedlings, assuming that at least random seedlings would appear, Minecraft only produced oak seedlings. The program itself is great, but it doesn't look great when it comes to certain seedlings. It looks the same with the right leaves and tree trunks. If you enter the exact name, for example minecraft: jungle_leaves or minecraft: jungle_log nothing is displayed and with minecraft: leaves and minecraft: log oak leaves or oak trunk are generated, even if you are in the jungle.

What works for the PocketInvEditor is, for example, the teleport function. So I would think that both programs complement each other.

In any case, your answer is sure to be labeled "most helpful answer" and I will confirm it as such as soon as possible.

Fo

The BE still works with data values, so for the "damage" you have to try out numbers 0,1,2,3,4, … Depending on the variant